Thirsty for Blood - reduce by 25% or 50%, depending on severityġ - Does not apply to dwarves who are Enraged, in a Martial Trance, or throwing a Tantrum 2 - Does not apply to dwarves who are in a Strange Mood or are Insane.Exhausted - reduce by 25% three times 1.For instance, dwarves that aren't in a martial trance that have pain above a certain level get all their rolls halved.Įach of the following status ailments can impact a Dwarf's skills: The latter is unimportant for non-quality tasks such as wood cutting or furnace operating, but you may want to delay construction of, say, platinum statues or steel breastplates, if the smith forging them is famished or hollow-eyed from lack of sleep. A Legendary +100 warrior will hit more regularly and deal more damage than a "mere" Legendary +10, although it takes nearly three-quarters of a million more experience points to get there.ĭwarves which are suffering from various status ailments will have all of their skill levels reduced, causing them to work slower and produce lower- quality goods where relevant. Legendary skill can eliminate all time required to do a job down to a single action, exponentially increasing productivity.Ĭombat skills can scale upwards to a functionally impossible-to-reach degree, meaning that simply reaching Legendary in a combat skill only means they've just started climbing the ranks of the legendary warriors of Dwarf Fortress. Labors with or without quality often have a time period associated with them, and skill levels reduce this significantly. Feed the points into the following formula:.Add 10 points if the item being produced matches a Material preference on the maker.Add 10 points if the item being produced matches an Item preference on the maker. ![]() If you have a Curse (or Blessing) with a Luck modifier, apply it to the points: points = (points * luck_mul_percent) / 100.Apply status penalties again, this time to the "points".Adjust points based on focus (or lack thereof): points = (points * current_focus) / undistracted_focus.Add points for physical attributes: (rand(0.phys_attr1) / 100) + (rand(0.phys_attr2) / 250) + (rand(0.phys_attr3) / 250) (for whichever attributes are actually associated with the skill).Roll for item quality "points": rand(0.10) + rand(0.(level * 5) / 2) + rand(0.(level * 5) / 2) (where rand(0.N) returns a number from 0 to N, inclusive).Novice=1, Legendary=15), uncapped, with status penalties applied (see below) Farming, plant gathering, and fishing use an older formula for calculating yields which effectively caps the skill level at "Legendary+5", but most other crafting skills use the following formula to determine the quality of the resulting item: Many skills can gain practical levels beyond level 15, or "Legendary". "Dabbling" is not functionally a level, with "Novice" being level 1, and "Legendary" being any level 15 and up.Īll skills take (400 + 100 * the new level) experience points to gain a level, meaning Novice takes 500 experience points, and reaching Legendary from Grand Master takes 1900 experience points, or 18000 total experience. Skills are never referred to in-game by "level number", but for all practical purposes, that is how they are treated by the game. Finally, "Knowledge" is used in the knowledge system. ![]() "Other Skills" regards all skills outside the main types, skills like swimming and instrument use. From there you can see and access the "Skills" tab "Labor," "Combat," and "Social" being the main three types of skills used by Dwarves. To determine what skills a dwarf has, hover over and click them, that will bring you to their "Overview" menu. It is not possible to know in-game whether a given skill has suffered level loss, but any utility capable of reading exact XP levels will show a skill with a lost level as being at 100% of the XP required to take it to the next skill level. Skills remaining at 'very rusty' for prolonged periods of time will gradually suffer permanent experience loss. If a dwarf does not use a skill for a prolonged period of time, the skill will be labeled "rusty." If the rusty skill continues to remain unused, it will eventually be labeled "very rusty," or "V rusty" in-game. cats and monkeys having legendary skill in climbing). Creatures aside from dwarves may also possess skills that match what species they are (e.g. Whenever a skill is used, experience is gained for that skill, allowing the dwarf to progress to higher skill levels. Higher levels of a skill allow a dwarf to accomplish the respective task more quickly and/or more effectively. Skills are used by dwarves and other creatures to accomplish almost every task in the game.
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